Freeslot
MT_JUMPINGEYE
S_JUMPINGEYE_STND
SPR_JEYE
sfx_eyejmp

Object MT_JUMPINGEYE
#$Category Lava Sanctuary
#$Name Jumping Eye
#$Sprite JEYEA0
MapThingNum = 4000
SpawnState = S_JUMPINGEYE_STND
SpawnHealth = 1
SeeState = S_JUMPINGEYE_STND
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_XPLD1
XDeathState = S_NULL
DeathSound = sfx_pop
Speed = 12
Radius = 20*FRACUNIT
Height = 50*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE
RaiseState = S_NULL

State S_JUMPINGEYE_STND
SpriteName = JEYE
SpriteFrame = A
Duration = 1
Next = S_JUMPINGEYE_STND
Action = A_BunnyHop
Var1 = 8
Var2 = 0

Sound sfx_eyejmp
Priority = 0
Singular = 0
Flags = 0